Garena Universal Maphack v2.0 for Warcraft 1.20e, 1.21, 1.22, 1.23, 1.24b


arenaHack-er has released a Garena Universal Maphack v2.0 which does not modify any Garena files nor it requires any Garena Hack/Crack. This Garena Universal maphack supports Warcraft v1.20e, 1.21, 1.22, 1.23 & 1.24b Patch. It is currently undetectable in Garena. Check the Download Link & Guide of using thismaphack.


Download Links:
Download Garena Universal Maphack v2.0.zip (mirror 1)

Guide:
• Download Garena Universal Maphack from the link above.
• Extract it to any folder then start "Garena Universal MH.exe"
• Set your Warcraft 3 Path from the top.
• Then Click "Start Garena Universal Maphack"
• Now run Warcraft 3 using Garena client.
• Here you go!

Garena Maphack

Notes:
• Use official Garena client, Don't use any Garena Crack/hack to use this maphack.
• If you have any problems please report on this thread on DotA-Utilities Forums.
• Use this on your own risk, DotA-Utilities will not be responsible if anything happens to your Garena Account

Garena AFK Map 3.0 FREE DOWNLOAD


Get high Exp in Garena by playing Garena AFK maps.
Garena Experience AFK map v3.0 is now available for download

Download Garena Mini AFK v3.0 (original)(secure).w3g

Note: Use it @ your own risk, I will not responsible if anything happens to you.

DotA 6.64 AI Map - DotA Allstars 6.64 AI Map Download & Changelogs | Dota v6.64 AI


DotA 6.64 AI Map - DotA Allstars 6.64 AI Map is recently released by BuffMePlz, a quick service by him. Now you can play Dota 6.64 AI in the latest map. This version has followed the changes of Dota 6.64. We hope that Dota 6.64 AI will have less bugs and Bots will be more harder as compared to the previous release. Before releasing Dota v6.64 AI BMP mentioned that there are some abilities that bots will not use properly. Anyways, check the download link of Dota Allstars 6.64 AI 0.213 and play it!

Dota 6.64 AI 0.213 - DotA Allstars v6.64 AI 0.213 Download Links:
DotA Allstars v6.64 AI 0.213.w3x (Mirror 1)

Dota v6.64 AI 0.213 Map Changelogs:

-First update to 6.64
-Changed the default AI behaviour of creeps and towers to be the same as in the official map
-Fixed the fade on Circles of Protection belonging to other players
-Fixed some numerical errors on Bristleback's abilities
-Added some additional AI ability functionality (Black Hole, Fissure, Epicenter)

Fallout 3 Achievement Guide


*This guide can be used for the Xbox360 version of Fallout 3 as well as
the PC Windows For Live Version.(For PC version, you must enter the code
that came with the game in order to gain achievements.)*
*Does Contain Spoilers, so SPOILER ALERT!*
*If you are looking for an achievement inparticular, just search the word*

Contents
--------
I. Recommended Stats in certain skills.
II. The Achievements
A. Vault 101 Citizenship Award
B. The G.O.A.T. Whisperer
C. Escape!
D. The Power of the Atom
E. The Wasteland Survival Guide
F. Following in His Footsteps
G. Galaxy News Radio
H. Scientific Pursuits
I. Tranquility Lane
J. The Replicated Man
K. The Waters of Life
L. Trouble on the Homefront
M. Strictly Business
N. Rescue from Paradise
O. Big Trouble in Big Town
P. Picking up the Trail
Q. Finding the Garden of Eden
R. Blood Ties
S. Tenpenny Tower
T. Oasis
U. The Superhuman Gambit
V. You Gotta Shoot 'Em in the Head
W. Reilly's Rangers
X. Head of State
Y. Stealing Independence
Z. Those!
AA.Agatha's Song
AB.The Nuka-Cola Challenge
AC.The American Dream
AD.Take it Back!
AE.Slayer of Beasts
AF.Doesn't Play Well with Others
AG.Weaponsmith
AH.Psychotic Prankster
AI.Keys are for Cowards
AJ.Data Miner
AK.Silver-Tongued Devil
AL.One-Man Scouting Party
AM.The Bigger They Are
AN.Protector
AO.Mercenary
AP.Reaver
AQ.Ambassador of Peace
AR.Pinnacle of Survival
AS.Harbinger of War
AT.Last, Best Hope of Humanity
AU.Paradigm of Humanity
AV.Scourge of Humanity
AW.Yes I play with dolls
AX.Vault-Tec C.E.O.



Downloadable Content Achievements
---------------------------------
III.Operation: Anchorage Pack
---------------------------
AY.Aiding the Outcasts
AZ.The Guns of Anchorage
BA.Paving the Way
BB.Operation: Anchorage

--------------
IV.The Pitt Pack
---------------
BC.Into The Pitt
BD.Unsafe Working Conditions
BE.Free Labor
BF.Mill Worker

-----------------
V.Broken Steel Pack
-----------------
BG.Death From Above
BH.Shock Value
BI.Who Dares Wins
BJ.Devil
BK.True Mortal
BL.Messiah


VI.Closing Statements/Contact

I. Recommended Stats - Helpful Notes
--------------------
Explosives need to be at 30, level this up the first time
you level up which will be when you leave the vault.
You want both your lockpick and Science to be at least 50,
level this up over time, the earlier the better. You may
want to level up your small guns as well because that is
mainly all you will use in the game. You will also need a
pretty decent Speech skill. Around 80 just to be safe, the
higher the better. Having a high sneak skill will make it
easier to get around building in stealth.

Note 1: If you decide to blow up Megaton instead of
disarming the bomb. You may not be able to complete the
Wasteland Survival Gude quest because Moira will not always
survive the trip to the Underworld and you will miss a bobblehead
if you don't collect it beforehand.

Note 2: If you miss the bobblehead inside Vault 101, you will have
another chance to collect it during the Trouble on the Homefront
quest.

Note 3: If you miss the bobblehead in Raven Rock, there is no
returning to get it. You must get it before reaching the room
leading up to President Eden.

Note 4: To get DLC to work, you must first download it off the
Xbox Live marketplace for 800 MS points a piece. There are a
total of 3 different packs. So a total of 2400 MS points. You
must then update your game with the required update prompt that
you usually get sometimes while playing online on Live. Same
goes for PC users except you will get it off the main menu of
the game. You will then have to activate it in the Data File
Menu when you first load up the game.

Note 5: For DLC to appear in game. Operation Anchorage will give
you a radio broadcast telling you to help the Outcasts. The Pitt
will give you a radio broadcast about a slave in need of help. For
Broken Steel, this will start after doing Taking It Back.

PC Note: You can use user made mods and the in game cheats and still
earn achievements. To open the in game cheats menu. Press your pause
key which is Esc by default. Hit the ~ key above Tab and a command
prompt will come up. You may enter codes here.


II. The Achievements
-------------------
Fallout 3 has 50 Achievements worth a total of 1000
Gamerscore points. It also currently has 2 DLC packs worth another
200 gamerscore which costs 800 MS points each. Broken Steel is
worth 150 more gamerscore. Making Fallout 3 a total of 1350.



A. Vault 101 Citizenship Award
- Got the pip-boy 3000 10G
- This is the first achievement in the game, there is no way possible
to miss it. You get your pip boy at your birthday at the start
of the game.


B. The G.O.A.T. Whisperer
- Took the G.O.A.T 10G
- After your birthday party and you learn how to shoot, you will skip
some time until you are 16. Your father will ask you if you are ok
or sick. Say you are fine and you will be able to take the test.
Saying you are sick will make you miss this achievement.


C. Escape!
- Completed "Escape!" 20G
- You will get this as soon as you leave the Vault. This cannot be
missed. You will level up, make sure you put your explosives skill
up to 30, so you can get another achievement.


D. The Power of the Atom
- Completed "The Power of the Atom" 20G
- As soon as you leave the Vault, make your way to Megaton. Talk
to Sheriff Lucas. Ask about the bomb and about defusing it. Once
you defuse it, talk back to the sheriff and you will get this
achievement. Your explosives must be at 30 to defuse the bomb.
You can go in the Bar and talk to a guy about rigging it to blow,
but you will miss quite a few achievements if you take this path.


E. The Wasteland Survival Guide
- Completed "The Wasteland Survival Guide" 20G
- This quest is started in Craterside Supply in Megaton. Talk to
the shop owner Moira and she will want you to do a bunch of research
for her. There are 3 chapters total with 3 objectives in
each.

- Chapter 1
1 Find food at the Super Duper Mart
- Go there and dispose of the Raiders. You will find food in
the back and some medicine in a medicine box.
2 Contract Radiation Sickness
- Just go to the big bomb in the middle of Megaton, stand in
the water until your radiation sickness is high enough.
3 Traversing a Mine Field
- Go to Minefield and explore a little bit, there is a sniper
on the tower there. If your explosives skill is high enough,
disarm a mine for Moira.
- Chapter 2
1 Test the repellent on Mole Rats
- You must go to the location that is given and use the
replellent stick on a few mole rats, then return.
2 Place an observer unit inside a Mirelurk nest
- If you want to do this one right, make sure you have a high
sneak skill and move slowly past the Mirelurks until you
reach their nest. Then put the unit in an egg sack. It
doesn't matter if you go in guns ablazing, but you won't
get the bonus reward.
3 Injure yourself for more than 50% of your Health
- Just walk outside and fall off the edge of a high platform.
- Chapter 3
1 Research Rivet City's History
- Travel to Rivet City and speak to Belle in the Bar. She will
tell you to talk to Pinkerton. Speak to him and gain access
to his terminal.
2 RobCo Production Facility Mainframe
- You have to get to the mainframe in the Robco Building. The
robots there are very hostile so be on guard. Make it to the
top floor and hack the terminal.
3 Arlington Public Library
- Just go to the Arlington Public Library and use the card
catalog at the front desk.



F. Following in His Footsteps
- Completed "Following in His Footsteps" 20G
- Talking to Moriarty in the Megaton Saloon. He will point you to
Three Dog at GNR. Go there and talk to Three Dog.


G. Galaxy News Radio
- Completed "Galaxy News Radio" 20G
- As soon as you make it to Three Dog, ask him about his messed
up satellite dish. He will tell you to go to the Museum of
technology. Go there and take care of the Super Mutants and
retrieve the dish. Install the dish and then go back to Three
Dog.


H. Scientific Pursuits
- Completed "Scientific Pursuits" 20G
- Once you complete the dish for Three Dog, he will tell you to
look for your father at Rivet City. Go there and go to the
labs. Speak with Doctor Li. She will tell you to go to Project
Purity which is the Jefferson Memorial. There are a few Super
Mutants here, so be on guard. Look for your dad's tapes, once
you find them, they will tell you to go to Vault 112. Go there
and enter the Simulation Pod.


I. Tranquility Lane
- Completed "Tranquility Lane" 20G
- Once you are inside the Simulation in Vault 112, this quest will
start. Go to the middle of the simulation and talk to the little
girl. It will want you to do a bunch of bad deeds. If you do not
want to mess up your karma, look for an abandoned house and go
inside. Once inside click on the radio, glass pitcher, gnome,
glass pitcher, cement block, gnome, and then click the soda bottle.
This will open a hidden terminal. Access it and click on the
Chinese Invasion program. Then walk outside and to the door in
the middle of the playground.


J. The Replicated Man
- Completed "The Replicated Man" 20G
- You can start this quest in Rivet City, speak to Dr. Zimmerman.
He will tell you to ask around about a missing android. Talk to
Victoria in the Marketplace and she will give you a spare part.
Take it back to Dr. Zimmerman and this quest will be completed.


K. The Waters of Life
- Completed "The Waters of Life" 20G
- After you save your dad from the simulation, go to Rivet City.
Talk to the people in the Science Labs and they will tell you
to back to Project Purity(Jefferson Memorial). Go in and clear
out the Super Mutants so it is safe for your dad and the
scientists. You will then have to get power running again.
You will then get put in a cutscene and then must escape through
the sewers.


L. Trouble on the Homefront
- Completed "Trouble on the Homefront" 20G
- This quest will start on the main Wasteland World Map. After
you have done a few things in the Wasteland, teleport back to
Vault 101 and you will hear a distress signal on your radio.
Go inside the Vault and you will learn that the Overseer is
really corrupt. You can talk to the Overseer or you can kill
him, but either way once you leave the Vault, you will never
be able to return, so be sure to grab that bobblehead on
your dad's desk.


M. Strictly Business
- Completed "Strictly Business" 20G
- You may want to save this for one of the last quests you do.
You must enslave people needed for other quests and could ruin
your ability to do the other quests. This quest starts in
Paradise Falls. The guy at the gate Grouse, wants you to enslave
a few people. He will give you a Mesmotron and a slave collar.
The people you must enslave are
- Flak From Rivet City
- Red From Big Town
- Susan Lanchester From Tenpenny Tower
- Arkansas From MineField (the guy sniping)
If someone is dead, they will not be on the list, you must
enslave at least one or two for the quest to be completed.


N. Rescue from Paradise
- Completed "Rescue from Paradise" 20G
- For this one, you must get into Paradise Falls. There are
kids being held captive in a fence inside. YOu can go in
guns ablazing and kill every guard in the town or you can do
the alternate route which makes you hack Eulogy's terminal.


O. Big Trouble in Big Town
- Completed "Big Trouble in Big Town" 20G
- This quest starts in Big Town. When you enter the town you
will find out about a girl named Red being kidnapped by
Super Mutants. You will be instructed to go to a prison
Camp overrun by Super Mutants to rescue her. Once you have
went there and killed everything and rescued her, this quest
is completed.


P. Picking up the Trail
- Completed "Picking up the Trail" 20G
- After escaping the sewers and making your way into the Citidal.
You will get a layout of all the Vaults. You will be instructed
to go to Vault 87 which is totally covered in Radiation. The
only way in it through Little Lamplight which is a town ran
by kids. Once you get there, talk to Mayor MacCready. Convince
him to let you in the town and make your way to Murder Pass,
speak with Princess and then go find MacCready again and convice
him to let you into Murderpass. Once in, this achievement will
pop.


Q. Finding the Garden of Eden
- Completed "Finding the Garden of Eden" 20G
- You must make your way through Vault 87 in search of the GECK.
The Vault is over run by Super Mutants, so be on guard. You
can make friends with one Super Mutant named Faux that is in
the experiment cells. You can lead him to the GECK since the
room is filled with radiation or you can be hardcore and make
your own way in and get it, but be sure to bring lots of Radaway.
Once you have the GECk, make your way out.


R. Blood Ties
- Completed "Blood Ties" 20G
- This quest starts in Arefu. Speak with the Sheriff. Then check
the houses and you will find one that is full of dead bodies.
Report back to the sheriff and he will tell you to investigate
some of the northern places. Go to the Metro Station and you
will run into two ghouls that are friendly. You can talk to
them or you find the mini room full of toxic containers. Look
at the floor and you will be able to enter the sewer lid. Once
inside make your way to the lair of the wannabe vampires. Talk
to them and convince them to let the Ian go. Then talk to
Vincet and convince him. You will then have to talk to Ian and
he will make a choice. Then report back to Evan in Arefu.


S. Tenpenny Tower
- Completed "Tenpenny Tower" 20G
- When you get to Tenpenny Tower, you will see a ghoul outside the
gate. After the ghoul leaves, speak into the intercom. Once you
gain access you will be instructed to deal with the ghouls at the
trainyard sewers. You can either go and kill all the ghouls or
help them. If you help the ghouls whether its convince everyone
the ghouls are nice and can live there or opening the hatch to
let the ghouls in, the people will die either way, it's your
choice.


T. Oasis
- Completed "Oasis" 20G
- This quest starts in Oasis which is like in the northern middle
part of your map. It is the only place in the Wasteland that has
trees and is green. When you get there you will have to be
clensed. Afterwards you will be put in an area with a talking
tree named Harold. Apparently this character was in Fallout 1
and 2. So I guess that is some history trivia. Harold wants to
die. He doesn't like being a tree, and wishes you to go into
a cave and find his heart and kill him. You have to talk to
some of the Treeminder people and get a key to the cave as well
as some medicince to either kill Harold or make him grow faster.
Doesn't matter which you choose, the quest will still complete.


U. The Superhuman Gambit
- Completed "The Superhuman Gambit" 20G
- This quest starts in Canterbury Commons. When you get into
town, you will see two super hero type people fighting. One
using robots and the other using Giant Ants. Talk to the
town people and they will request your help to get rid of them.
The super hero's lairs are right near the town. The Antogonizer
is easier to get rid of, but if you want some adventure, the
Mechanist is at the Robot Repair Center. To dispatch of him,
you must fight your way through robots and get to the elevater
at the end, and must have a lockpick skill of 75 to face him.
Once you dispatch of either superhero, return to Canterbury
and talk to Uncle Roe.


V. You Gotta Shoot 'Em in the Head
- Completed "You Gotta Shoot 'Em in the Head" 20G
- This quest starts in the Museum of History Underworld. Once
you enter the Museum of History, go straight and to the
basement. Speak with Mister Crowley. He will tell you some
people to kill and retrieve their keys off of them.
The list of people are...
- Dave - The Republic of Dave
- Ted Strayer - Rivet City
- Dukov - Dukov's Place
- Allistair Tenpenny - Tenpenny Tower
You can just pick pocket these people and take their keys if
you do not wish to kill them and lie to Mister Crowley.
Bring the keys back to Mister Crowley and if you come back to
him later, you can kill him for some really good power armor.


W. Reilly's Rangers
- Completed "Reilly's Rangers" 20G
- This quest is started in the Museum of History Underworld.
Go to the Chop Shop in the Ghoul Underworld. Reilly is
laying unconscious in a hospital bed. Talk to the doctor and
he will wake her up. She will tell you about her Rangers
being trapped in the Statesman hotel. Make your way to the
Hotel and take care of the Super Mutants. Her Rangers are
located on the roof, so fight your way up there and help out
the rangers. This quest can also be activated by hearing the
emergency Ranger broadcast on the radio when near the hotel.


X. Head of State
- Completed "Head of State" 20G
- This quest starts at the Temple of the Union by Hannibal. He
wants you to go to the Lincoln Memorial and clear out the Super
Mutants. So go there and clear them out and return. He then
wants you to find a picture of Abraham Lincoln. Go to the
Museum of History. Instead of making your way to the Underworld.
Make your way to the left or right and clear out the feral ghouls.
You will find the poster along with a few other of Lincoln's
possessions which can be sold to Hannibal. After recieving the
poster, return to Hannibal and then fast travel to the Lincoln
Memorial.


Y. Stealing Independence
- Completed "Stealing Independence" 20G
- This quest starts in Rivet City. Talk to Abraham Washington.
He runs his own American Museum there. He wants you to find
the Declaration of Independence. You must go to the National
Archives and make your way through. When you get to the end
you will find robots with President's minds encoded into them.
You will have to convince one that you must take the
Declaration of Independence or you can kill it. Return the
Document back to Abraham Washington.


Z. Those!
- Completed "Those!" 20G
- This quest starts in Grayditch. A boy named Bryan will run
up to you and ask you for help. You will find that his
town of Grayditch is overrun with giant fire breathing fire
ants. He first wants you to find his father. So make your
way to his house and find the shack key and then go into the
shack to find Bryan's dad's body and Dr. Lesko's equipment.
Read the notes and such and then go to Marigold station.
Take out some fire ants and find Dr. Lesko. He will give
you some orders to kill the fire ant protectors. Once you
have done this, return to Dr. Lesko and he will reward you
with some perks. Leave the Station and return to Bryan.
He will want you to find him a home, you can just tell him
you don't have time or couldn't find anyone and the quest
will complete or you can talk to his cousin in Rivet City.


AA.Agatha's Song
- Completed "Agatha's Song" 20G
- Agatha's House is located Northeast of Meresti Metro
Station and west of the Scrapyard and can be hard to find
since it is surrounded by rocks. Once you do find it, talk
to her and she will want you to retrieve a violen for her.
Make your way to Vault 92. Vault 92 is infested with
Mirelurks so be on guard. Make your way to the Sound
rooms and look for the violen. Once you have found it,
return to Agatha for this achievement.


AB.The Nuka-Cola Challenge
- Completed "The Nuka-Cola Challenge" 20G
- This quest starts in Girdershade, speak to Petrovita. She
wants you to locate 30 Nuka Cola Quantums. Her body guard
will want you to give him the Nuka Cola Quantums for double
the price Petrovita is paying. If you do give them to him,
you will not get the achievement.
- This achievement takes a little while to do because it is
collecting the rare Nuka Cola quantum. You must collect
a total of 30 of them. There is usually 1 in every
location you explore. Not always but almost everytime.
There are 5 at Eulogy's Pad. 3 in the Nuka Cola Factory.
A few in the Super Duper Mart. Start working on this
achievement from the start of the game. Nuka Cola
quantums shine a bright purple so they are easier to
spot except on the PC version which they are the same
color as normal Nuka Colas. There are according to
Falloutwiki, 110 Quantums in the game.


AC.The American Dream
- Completed "The American Dream" 20G
- After making your way through Raven Rock and speaking
with President Eden. Leave Raven Rock and fast travel
to the Citadel. Make your way to the head of the Citadel.


AD.Take it Back!
- Completed "Take it Back!" 40G
- Make sure you save before starting this quest because
there is no way to get out of it once you start it. This
is the last story mission of the game. After you speak
to the head of the Citadel, tell him you are ready. He
will then bring a massive robot up the middle elevator
and the mission will start. You will fight your way to
the Jefferson Memorial and then you or Lyons will have
to activate the purifier. The password is 2-1-6 if you
decide to activate it.


AE.Slayer of Beasts
- Killed 300 creatures 20G
- This will be gotten overtime, doesn't take long at all.
Killing Radroaches is a quick way to get it faster.
Super Mutants, Mirelurks, dogs, ants, molerats, deathclaws
and Yao Guais all count as well.


AF.Doesn't Play Well with Others
- Killed 300 people 20G
- This make be one that you have to come back to once you
have completed all other quests. Make a save and then
go wipe out everyone in the cities. If you are a massive
explorer, you will run into a lot of Mercs, raiders and
Enclave officers and that will get you 300 people kills
fairly fast.


AG.Weaponsmith
- Made one of every custom weapon 30G
Here are all the weapons, schematics and Items needed.

- Bottlecap Mine - Items Needed
- Lunchbox, cherry bomb, Sensor Module, Ten caps
- Schematics -
-A quest reward from Moira in Megaton after the Minefield
quest.
-Jacko's Pop & Gas Stop, northwest of Tenpenny Towers and
east of Girdershade.
-Dashwood's safe, in Tenpenny Tower.
-One can be bought from Knick Knack in Little Lamplight.

- Dart Gun - Items Needed
- Paint Gun, Toy Car, Surgical Tubing, Radscorpion Gland
- Schematics -
-Schematic can be obtained from Hannibal Hamlin for
completing the Lincoln Memorial quest for the slaves.
-A schematic is at the Boutique Le Chic in Tenpenny Tower.
-A schematic can be found at the MDPL-05 Power Station
next to the skeleton of a dead engineer.

- Deathclaw Gauntlet - Items Needed
- Wonder Glue, Leather Belt, Medical Brace, DeathclawHand
- Schematics -
-Scott Key Trail and Campground, inside a trailer vehicle.
Near a picnic table. Usually guarded by a Deathclaw.
-Do the Council Seat Quest in Rivet City in favor of
Banon.

- Nuka Grenade - Items Needed
- Nuka cola Quantum, Tin Can, Turpentine, Abraxo cleaner
- Schematics -
-Complete The Nuka-Cola Challenge, you can obtain a
schematic for this weapon.
-The traveling caravaner Doc Hoff also sells the
Nuka Grenade schematic.
-At the very end of the Deathclaw Sanctuary, there is one.
-Also in the Cliffside Caverns.

- Railway Rifle - Items Needed
- Fission Battery, Pressure Cooker, SteamGaugeAssembly
Crutch
- Schematics -
-Tulip (General Goods Vendor) Underworld
-Control Room (On the Workbench) MDPL-13 Power Station
-Reward for Stealing Independence from Abraham Washington

- Rock-It Launcher - Items Needed
- Vacuum Cleaner, Leaf Blower, Firehose Nozzle, Conductor
- Schematics -
-Can be bought off Moira Brown in Megaton for a price of
799–1200 bottlecaps (depending on Barter skill).
-In the armory of Rivet City, ship's bridge tower.
-Bought from the traveling merchant Crazy Wolfgang.
-Can be found in the "Framed Quote" within Vault 101.

- Shishkebab - Items Needed
- Motorcycle GasTank, Motorcycle Handbrake, Lawnmower
blade, Pilot Light
- Schematics -
-Can be obtained from Vance at the end of Blood Ties.
-Lucky Harith, the weapon specialized Caravan Merchant.
-Workbench in a red Brotherhood Outcast shack, to the
south-west of SatCom Array NN-03d. The shack does not
appear on the map, but is at the base of the hill the A
array is built on


AH.Psychotic Prankster
- Placed a grenade or mine while pickpocketing 10G
- Just while pickpocketing someone, this is when you crouch
and check someone, put a mine or grenade in the person's
pocket.


AI.Keys are for Cowards
- Picked 50 locks 20G
- You will get this early on if you pick every lock you come
to. Try to get your lockpick skill to at least 50 so you
can pick locks up to medium. You can pick locks on doors
medkits and ammo boxes. I know there are at least over
400 locks in the game.


AJ.Data Miner
- Hacked 50 terminals 20G
- This achievement is gonna take some time. There are over
100 terminals in the game that you can hack. It is just
finding them. This achievement will require you to pretty
much look through every area and hack every terminal you
find. Again you need to have a Science skill of at least
50 so you can hack computers up to Medium. You have 4
attempts to hack a terminal. If you fail all 4 times, you
will not be able to hack the terminal. If you are
impatient, when you go to hack the computer, pick the first
three word options and if they aren't right, back out and
re hack the terminal and keep trying the first three over,
repeat if the next three doesn't work. Don't forget to
hack terminals in towns just don't get caught doing it or
you will be attacked.


AK.Silver-Tongued Devil
- Won 50 Speech Challenges 20G
- Whenever you are talking to someone and you get an option
with a percentage in front of it, that is a speech
challenge. The higher your speech skill, the higher the
percentage will be. Recomended that your speech skill is
at least 80 or better. Talk to everyone and everything.


AL.One-Man Scouting Party
- Discovered 100 locations 20G
- There are way over 100 locations in the game. You can
either go on a blind scouting for the location, just
watch your compass and go to the arrows that aren't
shaded in or you can reach level 20 and get the perk for
letting you see all locations on the map but you still
have to travel to them, you just have a better view
point of where they are.


AM.The Bigger They Are
- Kill all the Super Mutant Behemoths 20G
- There are 5 total Behemoths. They are hard to miss
since they are like 3 stories tall.
- One you will kill by default while going to GNR Radio.
- One is in the Basement of the Capital Building.
- One is outside of Takoma Industrial.
- One is in a cage in the middle of Evergreen Mills.
- One is found to the West of Jury City Metro. Travel
until you find some tipped over traincars. You will
see a cage with a teddy bear in it. Open the cage
and take the bear. The Mutant will appear behind you.


AN.Protector
- Reached Level 8 with Good Karma 10G
- See Scourge of Humanity


AO.Mercenary
- Reached Level 8 with Neutral Karma 10G
- See Scourge of Humanity


AP.Reaver
- Reached Level 8 with Bad Karma 10G
- See Scourge of Humanity


AQ.Ambassador of Peace
- Reached Level 14 with Good Karma 20G
- See Scourge of Humanity


AR.Pinnacle of Survival
- Reached Level 14 with Neutral Karma 20G
- See Scourge of Humanity


AS.Harbinger of War
- Reached Level 14 with Bad Karma 20G
- See Scourge of Humanity


AT.Last, Best Hope of Humanity
- Reached Level 20 with Good Karma 30G
- See Scourge of Humanity


AU.Paradigm of Humanity
- Reached Level 20 with Neutral Karma 30G
- See Scourge of Humanity


AV.Scourge of Humanity
- Reached Level 20 with Bad Karma 30G
- For all level achievements, you want to keep good
karma since it is the hardest to obtain if you are
evil. Right before you hit a level that gives you
an achievement, make a save and then get the
achievement for good. Then reload your save, kill
a few people until your karma is neutral. Get the
achievement, then reload and kill more people until
you are evil. Get the achievement. You can check
your karma status on your pip boy. Here is an
eperience glitch so you can level up faster.
http://fallout.wikia.com/wiki/Scrap_Metal


AW.Yes I play with dolls
- Collected 10 Vault-Tec Bobbleheads 10G
- See Vault Tec C.E.O.


AX.Vault-Tec C.E.O.
- Collected 20 Vault-Tec Bobbleheads 30G
- There is a total of 20 Bobbleheads. Only two can
be missed and you can't return to them. The first
one is in Vault 101, before you leave the vault,
grab it off your dad's desk. The second is at
Raven Rock. It is on Level 2 in colonel Autumn's
office on the table. Only 1 chance to get that one.

- Stat Bobbleheads
-Strength - Megaton - Lucas Simms House
-Perception - Republic of Dave - Museum of Dave
-Endurance - Deathclaw Sanctuary - Near Entrance
-Charisma - Vault 108 - cloning Labs, room with many beds
-Intelligence - Rivet City - Science Labs, on table
-Agility - Greener Pastures Disposal - Office
-LUck - Arlington Cemetary North - Arlington House, basement

- Skill bobbleheads
-Barter - Evergreen Mills - Market Bazaar, very back on shelf
near to Smiling Jack.
-Big Guns - Fort Constantine - CO Quarters in Basement
-Energy Weapons - Raven Rock - Colonel Autumn's Office
-Explosives - WKML Broadcast Station - Sealed Cistern, sewer
manhole behind station, tucked in some rocks.
-Lockpick - Bethesda Ruins - Bethesda Offices East
-Medicine - Vault 101 - Dad's Desk, grab before taking GOAT.
-Melee - Dunwich Building - Virulent Chamber, center of room
near exit.
-Repair - Arefu - Evan King's house, requires lockpick skill 50
-Science - Vault 106 - Living Quarters, on a shelf, east most room
-Small Guns - National Guard Depot - Armory, must activate switch
after going through the offices to access the armory.
-Sneak - Yao Guai Tunnels - Yao Guai Den, near big pool of water
-Speech - Paradise Falls - Eulogy's Pad, table next to terminal.
-Unarmed - Rockopolis - Next to Argyle's body




Downloadable Content Achiements (DLC)
-------------------------------------
III. Operation:Anchorage Pack - 800 MS Points



AY.Aiding the Outcasts
- Completed "Aiding the Outcasts" 20G
- As soon as you load up your game with the DLC, wait around
for a few minutes and you will get an emergency broadcast
on your radio from the Outcasts. Make your way to their
location. It will be marked on your map. You will have to
help the Outcasts fight some super mutants and you will come
to their base. They will want you to help them with a
simulation they are doing. You will be required to go into
the simulation.


AZ.The Guns of Anchorage
- Completed "The Guns of Anchorage" 20G
- Once inside the simulation, you will find you have no
weapons or items. You will be given a gun and armor. Be
sparce with your guns and health, you cannot pick ammo up
off dead soldiers, you must find ammo and health dispencers.
You will get this achievement as soon as you destroy the big
cannons firing at the Americans.


BA.Paving the Way
- Completed "Paving the Way" 20G
- After destroying the huge cannons you will be teleported to
the American camp. Choose some fire power on the terminal
and talk to the General outside. He will give you your
choice of guns. The make your way to clearing out the
Chinese bases. As you continue on, you will reach an area
surrounded by a fence. Destroy the enemies and the big
armored tanks. Then plant the explosives on the two gas
tanks and move back, once they explode you will get this
achievement and be teleported back to the camp.


BB.Operation: Anchorage
- Completed "Operation: Anchorage" 40G
- At the start of this mission, you will start making your
way through the trenches. watch out for chinese officers
around every corner. You will come to a field that is full
of electricity. Make your way around the side into a tower
and deactivate the electricity field. Then make your way to
the main chinese base. If you speech skill is high you can
tell the general to kill himself, if not you will have to
face him. Kill him and be teleported out of the simulation.
Once outside, the outcasts will award you with a trip to
their armory. Once you open the door to the armory, this
achievement will unlock.




IV. The Pitt - 800 MS Points
----------------------------
BC.Into The Pitt
- Completed "Into The Pitt" 20G
- This will pop as soon as you officially enter the Pitt. When
you first play the game with The Pitt DLC, you will get a
radio broadcast that will start the quest. You will then
have to travel to the very top center of the map. You will
help a guy named Werhner fight off some Pitt Raiders. After
the fight, Werhner will ask for your help and that you need
a slave disguise to get into the Pitt. He tells you where
to obtain the disguise which is a location near where you
currently are.

BD.Unsafe Working Conditions
- Completed "Unsafe Working Conditions" 20G
- AFter getting into the Pitt. Find Midea. She will tell you
to go fetch 10 steel ingots. You may find all 100 if you
want but that is up to you, it will help you later if you
go ahead now. After you obtain at least 10, give them to
Everett. After this you will be told find Midea again. Then
you are required to listen to a speech and you must fight for
your freedom in the Arena. After you win 3 matches, this
achievement will pop.

BE.Free Labor
- Completed "Free Labor" 40G
- After you are freed, you must visit Ashur. There are a few
pathes you can take. Either help Ashur or Werhner. Either
way you will get the achievement at the end, but it is your
choice how you want it to end. Visit the link below if you
want to know the path outcomes.
http://fallout.wikia.com/wiki/Free_Labor

BF.Mill Worker
- Found All 100 Steel Ingots 20G
- http://www.wouldyoukindly.com/?p=1103
This is not made by me, Thank Assassin for making this
really helpful guide to all 100 Ingot locations.
You will need a lockpick skill of 50 to find a few of the
steel ingots.
- Here is another link, this one doesn't have pictures.
http://fallout.wikia.com/wiki/Mill_Worker


V. Broken Steel - 800 MS Points
-------------------------------
BG.Death From Above
- Completed "Death From Above" 30G
-


BH.Shock Value
- Completed "Shock Value" 30G
-


BI.Who Dares Wins
- Completed "Who Dares Wins" 30G
-


BJ.Devil
- Reached Level 30 with Bad Karma 20G
- See Messiah


BK.True Mortal
- Reached Level 30 with Neutral Karma 20G
- See Messiah


BL.Messiah
- Reached Level 30 with Good Karma 20G
- You recieve experience for discovering places, killing
enemies and completing quests. You want to keep good
karma since it is the hardest to obtain if you are
evil. Right before you hit a level that gives you
an achievement, make a save and then get the
achievement for good. Then reload your save, kill
a few people until your karma is neutral. Get the
achievement, then reload and kill more people until
you are evil. Get the achievement. You can check
your karma status on your pip boy. Also with the Broken
Steel DLC, you get new perks. Three which automatically
set you karma balance to Good, Neutral and Bad. You get
these perk choices at level 24 and can wait and use them
at level 29 or 30 to get the achievements. Here is an
eperience glitch so you can level up faster.
http://fallout.wikia.com/wiki/Scrap_Metal

Fallout 3 Cheat PC


Cheat: Cheat List

To bring up the cheats console during gameplay, hit the tilde (~) key. Then, insert the cheat listed below on the left for the corresponding result on the right.

* addspecialpoints X - Add indicated amount of Special Points (X = amount)
* addtagskills X - Adds indicated amount of Tag Skill Points (X = amount)
* advlevel - Level up your character one level
* GetQuestCompleted - Complete current quest
* getXPfornextlevel - Gain one level
* help - List all console commands
* modpca Y X - Add indicated amount of points to your S.P.E.C.I.A.L. stats (Y = stat type, X = amount)
* modpcs Y X - Add indicated amount of points to your skills (Y = stat type, X = amount)
* player.setlevel X - Set player level (X = level)
* player.additem 000000F X - Get indicated amount of caps (X = amount)
* removefromallfactions - Remove player from all factions
* rewardKarma X - Add indicated amount of Karma Points (X = amount)
* setpccanusepowerarmor X - Toggle Power Armor use (X = 0 or 1)
* setspecialpoints X - Set Special Points (X = amount)
* settagskills X - Sets Tag Skill Points (X = amount)
* tcl - No clipping mode
* tmm1 - All mapmarkers
* tdt - Toggle debug display
* tlv - Toggle leaves
* tgm - God mode

Cheat: Infinite Experience in Big Town

Here’s a glitch that will allow you to get infinite amounts of experience (as long as your Speech skill is high enough). Try the following steps:

* 1.) - Go to Big Town and find the NPC named Pappy.
* 2.) - Select the dialogue choice “You came here with Bittercup, right?” If this dialogue choice doesn’t show up, find Bittercup, exhaust all of her conversation chains, and then try speaking with Pappy again. ([Speech 100%] should appear next to the dialogue choice if your Speech skill is at its highest. If it’s not there yet, don’t risk trying to convince him. Speech failure will result in this glitch permanently disappearing.)
* 3.) - Selecting that dialogue option successfully will net you six experience points. Speak to him again and you can get the experience again. Repeat as much as you want for as much experience as you want.


69WoG_BoY69
Cheat: Extra Weapons (in Operation Anchorage)

Note: this cheat only applies to the Operation Anchorage downloadable content pack. As soon as you are able to control your own strike team, you'll be able to get specific weapon loadouts from a terminal. If you give these to the Quartermaster, you can go get another loadout. Drop all the new stuff and talk to the Quartermaster. He'll give you your stuff sans ammo. That's no problem though, since you can head to the ammo dispenser for more. Pick up the weapons on the ground when you're ready to go, or repeat for all the weapons you can handle.
Chris aka firf
Cheat: The 55 Gallon Drum Carryall

If you are having trouble carrying with over-encumbrance, this cool trick could help you tote around some extra gear. First go through and clear an area of enemies, then grab (Click the right analog stick) a 55 gallon drum. They are ubiquitous in most areas. Fill up the drum by physically picking up items and dropping them in and you'll have an instant "shopping cart" for all your stuff. You can even fast travel with it -- but when you appear at your destination the drum falls to the ground and you have to pick it all back up again.

Note: Updates / DLC may disable this! Try using body parts instead (but Fast Travel still won't work).
Michael Block
Hint: Infinite Good Karma in Megaton

Here’s another technique for infinite good karma. If you head to Megaton, you can find the church for the Children of the Atom, religious people who worship the undetonated nuclear bomb which Megaton is built around. There’s a priest who will be near the bomb or in their building. Talk to him and he’ll ask for donations. Give him donations, and you’ll get a positive karma boost. Do this as much as you want for as much karma as you desire.
SonOfdredd
Hint: Hidden Hacking Help

When you're hacking, the excess symbols between viable passwords selected and used to your advantage. You'll need to find clusters of symbols bracketed by parentheses, such as (%$*!^*&&), which can be highlighted as a whole. Submitting this should result in a removal of a bad password or fully replenish your attempts. Remember: you can always back out and restart to avoid lockout. Happy hacking!
smoke14
Hint: Followers

There are 8 followers in Fallout 3. You must have a certain Karma level for most of them. Below is a list of the followers and how / where to get them:

* Butch - In Rivet City, after completing Trouble on the Homefront [Neutral Karma]
* Sergeant Rl-3 - A robot who can be bought of a wasteland-wandering salesman named Tinker [Neutral Karma]
* Fawkes - Must be saved in Vault 87 [Good Karma]
* Star Paladin Cross - Found in the Citadel [Good Karma]
* Jericho - Found in Megaton [Evil Karma]
* Clover - A slave bought in Paradise Falls [Evil Karma] Charon - A ghoul whose contract must be purchased Ahzrukhal in The Underworld [Karma does not matter]
* Dogmeat - A dog found in the Scrap Yard [Karma does not matter]


Colin Moriarty
Hint: V.A.T.S. Spotting

If you’re heading into seemingly-hostile territory or simply want to survey the area around you for enemies you might not yet see, try hitting the VATS button over and over again as you make your character turn around, searching all angles. Doing so will alert you to any enemies you may not yet see by zooming in on them in VATS mode. You’ll realistically be unable to do damage to your foes from such a distance, but it’s a good way to spot foes before they spot you so you know what you’re getting yourself into before the crap hits the fan.
Tonyman13us
Hint: Hacking Indefinitely

Here’s a great tip (though it will be obvious for some people).When you hack a computer in the game, you have four tries to hack it successfully. If you don’t hack it successfully on the fourth attempt (as in, you don’t guess the proper password), the station you’re trying to hack will permanently shut down. But if you only try three times and bail out of the process before trying for a fourth time, the password will reset, giving you three more options. You can do this indefinitely without risking shutting the terminal down.
TheWarmWind
Hint: Extra Inventory Space

If you’re running out of room in your inventory and don’t want to ditch any of your gear, consider trying to find a companion character. These companions can be found at various places throughout the world and will agree to join you on your journey (temporarily). You can trade equipment with these characters, which will allow you to dump your equipment on them, making you virtually unencumbered. Consider this option when you not only need help with bad guys, but help carrying your crap as well!
jtbuduc
Hint: Carrying Goods

Here’s an interesting way to avoid becoming encumbered by holding too much gear and too many items. Say you pick up a heavy piece of gear, like forty pound Power Armor, but when it’s added to your inventory, it makes you encumbered. Drop the item and then press the right analog stick (or corresponding button for PC gamers) to pick the item up and hold it in front of you. Since it’s being held and is therefore not part of your inventory, you won’t be charged for its weight and can get to where you need to go from there without being too encumbered.
zerratar
Hint: Infinite Experience in Andale

To try this, you’ll need to have the Mister Sandman perk activated, which will mean you have to be at least at level ten. You’ll also need a sneak skill of at least 60. If that fits your character, then travel to Andale. Andale is full of kids that can’t be killed (killing kids in Fallout 3 is an impossibility). During nighttime, when everyone in Andale is sleeping, break into various houses and kill the kids while sleeping using the Mister Sandman perk. They won’t die, but you’ll still be rewarded experience for having killed them. You can then repeat the process over and over again for infinite experience points.
zerratar
Hint: Unlimited Items

If you have a sneak rating of at least 60, you can attempt this infinite goods trick, which takes place at Fort Independence. Head to Fort Independence with a bunch of Scrap Metal in your inventory. Once there, speak with Protector Casdin and tell him you’ve got junk you’d like to give him. In return, he’ll offer up 5.56mm Rounds, Frag Grenades, RadAways, and Stimpaks, and you can choose which you want. Then, save your game (in case you fail the following) and steal your Scrap Metal back from the Protector. Sell the Scrap Metal back to him over and over again, thereby netting you infinite amounts of 5.56mm ammunition, Frag Grenades, RadAways and Stimpaks.
Director5by5
Hint: Finding Dogmeat

If you want your character to have a pet dog in the game, then head over to an area known as Scrapyard, which is northeast from Megaton, just over the river. The dog is automatically named Dogmeat, and you can get him at any time, whether it’s early in the game or otherwise. The dog can attack enemies endlessly and cannot die.

An amendment from druidfire1: Dogmeat can die. Keep him healed using Stimpaks! Once he’s dead, he’s dead for good.
Sock1990
Hint: Free Evil Items at Paradise Falls

If you have bad karma (or don’t mind having even worse karma), head over to Paradise Falls, a place a group of evil slavers call home. To gain entrance without having to open fire, you have to be friendly with the slavers, which will give you an evil slant. But if you can do this, you’ll find a guy endlessly walking around the settlement (he’s usually at or near the bar, but can be elsewhere). When you get near him, he’ll stop you automatically, tell you he found some cool stuff on a recent raid, and give you some of what he got (it will be either some ammunition, Bottle Caps, or various aid items). After your first encounter, all you have to do is keep speaking to him to earn more and more free stuff.
trapper40
Hint: Super Mutant Behemoth Locations

The game’s five Super Mutant Behemoths can be found at the following five locations: Evergreen Mills, Galaxy News Radio, Jury Station, Takoma Industrial, and The Capitol Building.
Lost Fox
Hint: Never Break A Bobby Pin

If you want to avoid breaking precious Bobby Pins when picking various locks in Fallout 3, exercise patience. If you’ve failed opening the lock on the first two tries, chances are a third try will break the Bobby Pin. If you back out of trying to pick the lock and then immediately reattempt it, however, your Bobby Pin’s strength will reestablish itself, giving you several more tries. Repeat this technique to never break a Bobby Pin.
anthum_dbd
Hint: Stowing Goods on Dead Bodies

Here’s another great technique, if you’re carrying too much stuff and find yourself encumbered. You know how you can search downed enemies’ corpses for the goods they carry? Well, you can also place your own goods onto the corpse. Since corpses tend to stay around after they die seemingly indefinitely (or, at least, for a good long time), you can drop presently unneeded items onto the corpse of a foe you’ve slain, and then go back at a later date to get your stuff back. This is a great way to never become encumbered.
JayaloneXboxLive
Hint: Boosting Your Experience

Here’s a great (albeit cheap) way to gain lots of experience. Before you do anything that’s going to net you some experience (such as picking locks, hacking, et cetera), change the game’s difficulty setting to Very Hard. Then, hack the computer or pick the lock (or whatever). Successfully doing so on a harder difficulty level will get you more experience. You can also utilize this technique on mortally-wounded enemies to gain more experience from them as well. Just be sure to change the difficulty back to a more manageable level when you’re done!
Ndangerous
Hint: Infinite Good Karma

Outside of towns like Rivet City and Megaton, you can find thirsty Wastelanders who ask you for Purified Water. Each time you give these guys a bottle, you will get a slight boost to your karma. Do it more and more, and you’ll gain more and more karma. You can theoretically do this as much as you want to any of these thirsty characters for as much positive karma as you desire.
Grant Hamilton
Hint: Save Your AP

Here's an awesome technique to save Action Points (AP) used in VATS. If you're feeling confident when fighting an enemy or group of enemies, simply aim at an enemy in VATS, but don't fire. You'll retain your AP but still be aiming at the part of the enemy's body in question that you were in VATS. If you shoot quickly enough, you should still strike the desired area without having to expend any AP whatsoever.
V MAN
Hint: Super Mutant Karma

If you want to earn infinite amounts of good karma, head to Big Town. If you go there at night, the town will come under attack from a Super Mutant raiding party. For each Super Mutant you help the few residents of Big Town slay, a small amount of good karma can be earned. Repeat this process as much as you want for the amount of good karma desired.
Don Canard
Hint: Infinite Caps (and more)

Here is a great way to earn seemingly infinite amounts of caps, items, repairs and ammunition.

Find any shop-based trader. The supply shop woman in Megaton is an ideal choice. She has some high value items that you would otherwise spend a fortune on, including all the stuff for your house and a schematic for the Rock-It Launcher.

1. Sell her any stuff in your inventory that you don't need and complete the transaction. This will boost the amount of money she has.

2. Find something in your inventory that you have two of, or that you have one of as well as her. Sell this found item to her.

3. Check that the two like items are of different values once they are in her inventory. The bigger the difference in value, the better and the lower the cheapest item is the better.

4. Now buy back the cheaper of the two like items and complete the transaction, but do not leave the trade session. Look for the item in your inventory. The game should have glitched and the item should have gone up in value dramatically and should be 100% repaired, even though when you sold the item initially it wasn't.

5. If it isn't 100% repaired for whatever reason, sell the item back to her anyway and repeat step 3-4, trying a different item if necessary.

6. From here, the game will remain glitched and you will be able to sell the same item high and buy it back low until you have drained her money completely. If you want, you can hold onto the item as it will be fully repaired - simply keep it on the final round which will leave her with a small amount of money.

7. Either sell the item back to her again once she is out of money, or if you are keeping it, sell her something else of high value and she will owe you that amount. The transaction price will go dim and remain at whatever amount of money she has left.

8. Search through her inventory and find stuff you need. Stimpaks, ammo, miscellaneous item, weapons and armor are all fair game. Eventually, the transaction price will light up again and you may owe her a few caps depending on how much of her stuff you added to the deal. Complete the transaction.

9. If you wait three days she will have new stock and around 350 caps. The longer you wait, the more robust her inventory will become and the more caps she'll have for you to take when you're ready to do this all over again.

Addition by smrtby123: if you do this with a completely broken item, then it will cost nothing to "buy" back.
funkiller1992
Hint: Prototype Medic Power Armor

The Prototype Medic Power Armor is in Old Olney in the far northeast corner of the world map. Since you'll encounter many Death Claws, you may want to set the difficulty to "Very Easy" before exploring this area. On the southern-most street Old Orney is a manhole. Use it to access the sewers. As you make your way through the sewers, you'll come across a ladder on your left. Keep moving past it and a downed Brotherhood of Steel Initiate will be on the ground. You can take the armor from the corpse. Here's the kicker: it talks! Oh, and it auto-administers Med-X when your limbs are damaged.
OKOKOK
Hint: The Alien Blaster

Head due north from the MDPL-13 Power Station and you'll soon find a small mountain. On the east side of this mountain you'll pick up a Recon Craft Theta radio signal. This will occur when you are just a bit north of an imaginary horizontal line through Greener Pastures Disposal Site to the far east. Search the east side of the slope for a destroyed house and you'll soon come across the source of the signal just west of that: a downed flying saucer. Its pilot can be found below the open cockpit (beware the radiation!). Near the pilot is the Alien Blaster and a bunch of ammo rods. This powerful weapon gets critical hits frequently and is the bane of Behemoths. You'll find ammo for it randomly throughout the wasteland if you're lucky, so use the ammo you'v got sparingly!
Hint: Unique Weapons

The Vengeance: In the Deathclaw Sanctuary (northwest corner of the world map), follow the caves down and be prepared for many a Deathclaw encounter. In the southeastern corner of the caves is a pool of blood under a column of rock. In this pool there is a heap of gore with the Vengeance, an overpowered Laser Gatling Gun.

Contributed by doddssy1

Waser Wifle: After getting access to Little Lamplight, you’ll find a child named “Biwwy” who will sell you the Waser Wifle, an augmented Laser Rifle, for 500 caps. If you have the Child at Heart Perk, you can get it for free (choose “You said you didn’t need it, why not just give it to me for free?”).

Contributed by sammyunlimited4

Abe Lincoln’s Repeater Rifle: Enter the Museum of Natural History and go to the lower levels. In the Museum Offices, there is a central room with a gun case. Lincoln’s Repeater Rifle is here, a strong Hunting Rifle that uses .44 rounds.

Contributed by BronzTheBrute

The Kneecapper: In Girdershade, in the southwest corner of the world map, the town letch, Ronald, has a Sawed-Off Shotgun named the Kneecapper. You’ll have to kill him to get it, passively (via a pissed off radscorpion) or actively (a shot to the head).

Contributed by vaultdweller

Terrible Shotgun: In Evergreen Mills, in the southwest corner of the world map, you’ll find a heavily protected raider hideout, including a Super Mutant Behemoth. Inside the center building is a series of caves where the raiders have set up a brothel and a bar. One of these raiders won’t attack you, and his name is Smiling Jack. He’s a trader, but you should trade him a bullet to the head for his Terrible Shotgun, a better Combat Shotgun.

Contributed by BronzTheBrute

The Firelance: One random event while exploring the capitol wastes is an inexplicable explosion. Head to this area to find the Firelance, a souped-up Alien Blaster and some scattered ammo (which glows and is easier to find at night).

Contributed by DutchDevilPariah

Jack the Ripper: This upgraded Ripper can be found at the lower-middle of the S-shaped map of the Deathclaw Sanctuary. It’s on a dead Enclave Officer in a pile of bodies, next to a giant ant.

Contributed by Jeremy McCann

Sydney's 10mm "Ultra" SMG:Inside or just the outside Museum of History in Downtown DC you'll find a Super Mutant-fighting Ghoul named Sydney. She asks for help defending the area from Super Mutants. You can help her and if she dies, take her "Ultra" SMG -- or just kill her and steal it.

Contributed by dirtyace_98

A3-21's Plasma Rifle: In the "Replicated Man" sidequest, don't to turn Harkness in to Dr. Zimmer. Instead speak with Harkness and chose to unlock his repressed memories. Once you do this, speak with him again and tell him that he should not kill Dr. Zimmer, but instead tell him to run away. He will thank you and give you his old (albeit more-powerful) Plasma Rifle! You may be able to kill him for it too.

Contributed by dirtyace_98

Smugglers End: Once you gain access to the Brotherhood Citadel you can take, search or lockpick anything that you want. When you are in the Solar room you can lockpick the Elder Lyons safe (if your lockpick skill is high enough) and find 300 caps, other misc. items and Smugglers End, a powerful laser pistol.

Contributed by Jay

O1' Painless rifle: In the Republic of Dave, in the northeast corner of the world map, kill Dave to get his key and access to his safe. Inside is the Ol' Painless Rifle.

Contributed by enemy101

Xuanlong Assault Rifle: This powerful Chinese Assault Rifle is located on the body of Jiggs in the diner ner the Jury Street Metro Station. This location can be discovered via the Museum of Technology mini quest, Jiggs' Loot.

Reservist's Rifle: This is dropped by the Drifter in Dickerson Tabernacle Chapel (upper west of world map). It is an augmented sniper rifle.

Victory Rifle: This augmented Sniper Rifle is in a Very Hard locker in the Sniper Shack to the west of Rockbreaker's Last Gas (Middle west of worldmap).

Protectron's Gaze: The Mechanist has this augmented laser pistol. Get it by giving him the Antagonizer's costume. Note: this results in negative Karma.

Contributed by blake10_96

Miss Launcher: This powerful missile launcher also is 5 WG less in weight than its normal counterpart. Find it in the storage room in the lower level of Fort Independence.

Contributed by shadowphaser

Zhu-Rong v418 Chinese Pistol: Found in the east wing of L.O.B. Enterprises in a Very Hard Locked case on a desk upstairs, the Zhu-Rong is a pistol that will ignite flammable substances.

Contributed by xbsxst4t1c lt

Blackhawk: The augmented Scoped .44 Magnum can be obtained from Agatha after completing both Agatha's song and an additional Sheet Music fetch quest (in the Springvale school). You must request a reward from here in the dialog tree for this.

Contributed by MarkusDahl

The Burnmaster: In the very bottom of Falls Church/Mason St. Metro you will find a radiated ghoul camp; here you will find the Burnmaster, an improved Flamer.

Stabhappy: Stabhappy is an upgraded Combat Knife in the "Raid Shack", a house of Raiders. Just head directly East from the Bethesda Ruins and you will see a fenced in house called the Raid Shack. Kill the Raiders inside and one of them carries Stabhappy!

Contributed by THE7THID

Fisto!: In the MDPL-13 power station, enter the door on the right. You will be in an office and on the table in the center of the room is Fisto! the upgrade to the Power Glove. Beware of Ghouls.

Contributed by Kerosa4
Hint: Unique Weapons Part II

Fawkes Super Sledge: When you first meet Fawkes after freeing him from the locked door, talk to him and trade equipment with him. He will already have an item called the Fawkes Super Sledge in his inventory which you can take from him.

Contributed by Alam0

The Break: The Break is a unique pool cue which can be found laying on top of the pool table outside of "Eulogy's Crib" in the middle of Paradise Falls.

Contributed by Alam0

Board Of Education: The Board Of Education is a unique nail board located in one of the abandoned shacks in the "Clifftop Shacks" area just outside of the Oasis. It is laying next to a skeleton lying on one of the beds.

Contributed by Alam0

Junders' Valid Points: Junders' Valid Points are a set of unique spiked knuckles. They can be obtained from the body of Junders Plunkett after you kill him. his hideout is located inside Arlington Cemetery and is on the top of a hill. (Note: if you have enough good karma and have the note stating he is a wanted man, his dead body will also contain his finger which can be redeemed for a nice 1000 cap reward. If you don't have the note is can be found on the body of a dead Regulator on the steps of the nearby metro station).

Contributed by Alam0

Butch's Toothpick : Slightly more powerful switchblade, can be gotten from Butch after the Trouble at the Home Front quest. Kill him or ask him to follow you.

Contributed by ilovehotrodcamaros

Vampire's Edge : This sword is locked in a hard locked cabinet named "sword cabinet" in Vance's room upstairs in Meresti Station.

Contributed by cody_story

The Shocker: Found in the flooded metro, the Shocker is a more powerful power fist(24 damage if 100% repaired).

Contributed by spasmolytic951

Occam's Razor: Occam's Razor is an augmented combat knife found on the CO in the very bottom of Ft. Bannister.

Contributed by Goz

Eugene: Eugene is an improved Minigun which can be given to you by your choice after completing the side quest Reilly's Rangers. Reilly rewards you for helping them you have a choice between Eugene and armor.(tip: choose Eugene)

Contributed by tyson walsh

The Strike: In the slaver camp of paradise falls (you may have to go there in the main quest), on a pool table outside in the main are (outside the shops Eulogy Jones' pad and the slave cages)there will be an augmented version of the pool cue. Beware of slavers, people with good karma.

Contributed by Kerosa4

Highwayman's Friend: In Canterbury Commons, located in the far middle east part of the world map, you will find a Tire Iron called the Highwayman's Friend. The weapon is on a shelf in the back room of Dominic and Machete's house.

Contributed by Crippler55

Terrible Shotgun: In Evergreen Mills (NE of Girdershade) There you will discover a raider hangout including full bar and brothel. A fellow named Smiling Jack resides here and will not shoot you. Kill him for the Terrible Shotgun, a souped up Combat Shotgun.

Contributed by killa01

Experimental MIRV: This gun is a unique variation of The Fat Man that shoots 8 mini nukes at once. It is the most powerful weapon in the game and can be found on a table in a secret room in the armory of the National Guard Depot. There is a computer that asks for a 4 digit passcode. The passcode can only be found by piecing together the Keller Family Holotapes. It comes with 5 mini nukes.

Contributed by xxSteve09xx

The Infiltrator: This high powered Sniper Rifle can only be found in The Pitt add-on. In the Arena, beat the final challenger and search his body for the Infiltrator.

Contributed by FireSire13
deadzero23
Easter Egg: Text-Based Adventure

In the Publishing wing of Hubris Comics, some terminals will allow you to play a text-based adventure (ala Zork: The Great Underground Empire) called Reign of Grelok (beta). The objective of this game is to kill Grelok, for which there is no physical reward. Study up on your text-based adventures before venturing out on your quest: Use the commands N S E W for directions, and use basic terms to speak to people. Don't forget to swear!

Leon Bolier vs Astrid - Crazy People (Original Mix)


Tiësto & Sneaky Sound System - I Will Be Here (Wolfgang Gartner Radio Edit)


White House rejects Cheney's Afghanistan criticism


WASHINGTON – The White House on Thursday forcefully rejected criticism from former Vice President Dick Cheney and other Republicans that President Barack Obama's Afghanistan decision is taking too long.

"What Vice President Cheney calls dithering, President Obama calls his solemn responsibility to the men and women in uniform and to the American public," White House press secretary Robert Gibbs said. "I think we've all seen what happens when somebody doesn't take that responsibility seriously."

Obama is nearing a decision on whether to significantly expand the U.S. war posture in Afghanistan by honoring a military request for thousands of additional forces. The decision had been expected as early as mid-August, when Obama's new war commander prepared a harsh assessment of deteriorating conditions in the 8-year-old conflict, and now is expected in what Gibbs calls "the coming weeks."

Obama is also weighing with his national security team whether to focus more narrowly on al-Qaida terrorists believed to be hiding in Pakistan.

Top commander Gen. Stanley McChrystal's still-secret troop request outlines three options — from as many as 80,000 more troops to as few as 10,000 — but favors a compromise of 40,000 more forces, officials have told The Associated Press. There now are 67,000 American troops in Afghanistan, and 1,000 more are headed there by the end of December.

The previous top U.S. commander in Afghanistan, Gen. David McKiernan, submitted a request for more troops that went unfulfilled by former President George W. Bush. Obama partly granted that request in March when he ordered an additional 21,000 U.S. troops to go to Afghanistan this year.

Cheney said in a speech Wednesday night that Obama needs to "do what it takes to win" and that "signals of indecision out of Washington hurt our allies and embolden our adversaries."

Taking a similar tack on Thursday, former GOP House Speaker Newt Gingrich criticized the administration during a speech in Fort Worth, Texas, suggesting Obama has projected confusion onto the Afghanistan conflict in his public statements.

Gibbs said such comments were curious "given the fact that an increase in troops sat on desks in this White House, including the vice president's, for more than eight months, a resource request filled by President Obama in March."

Other Democrats chimed in to defend the president, despite opposition among congressional Democrats to a major expansion of the U.S. war effort.

"Republicans have developed a troubling pattern of blaming President Obama for trying to fix all the problems that they created," said Sen. Jack Reed, D-R.I., a member of the Armed Services Committee.

Sen. Lamar Alexander, R-Tenn., also defended Obama, when asked about Cheney's criticism. "I think President Obama is entitled to take sufficient time to decide what our long-term role ought to be in Afghanistan," he said on MSNBC. "I want him to take the time to get it right."

Cheney had also taken issue with statements out of the White House that the Obama administration had to start from scratch to develop a strategy for a conflict begun in 2001, the first year of the Bush presidency.

The Bush administration presented to Obama's transition team the review of the Afghanistan war that it undertook just before leaving office and was asked to keep it under wraps, Cheney said. A White House spokesman, Tommy Vietor, later disputed that characterization and said the report was not kept under wraps.

Meanwhile, Obama worked Thursday on a strategy to prevent fraud from occurring in Afghanistan in its runoff presidential election set for Nov. 7.

In an hourlong videoconference from the White House Situation Room, Obama and other top advisers heard a briefing and recommendations from the U.S. ambassador to Afghanistan, Karl Eikenberry. Gibbs would not specify what steps the U.S. is taking with Afghanistan's Independent Election Commission to avoid the problems that marred the original election on Aug. 20.

President Hamid Karzai faces his main challenger, ex-Foreign Minister Abdullah Abdullah, in the runoff.

Obama is not necessarily going to put off his decision on whether to send more troops to Afghanistan until after the run-off election, as some — including Democratic Sen. John Kerry — have strongly suggested he do.

"It could be before the runoff. It might be after the runoff," Gibbs said.

Defense Secretary Robert Gates said Thursday he will prod NATO allies this week for more economic and security aid to Afghanistan while trying to sidestep the debate over more troops.

NATO nations have supplied 36,000 troops, and NATO officials have signaled they won't ask their nations to send more until Obama makes a move.

Gates said there are enough other topics to discuss with NATO allies during a defense chiefs' gathering in Bratislava, Slovakia, this week.

NATO Secretary-General Anders Fogh Rasmussen said the allies must do more to enable Afghan forces to eventually assume responsibility for security in their country.

NATO currently has 59 training teams working with the Afghan army. Alliance officials say they need the allies to come up with nine more to fulfill present plans that call for an expansion of the Afghan forces from the present 94,000 to 134,000. But if a future expansion plan boosting the Afghan army to 400,000 troops is approved, NATO will need a total of 103 training teams on the ground.

___

Associated Press Writer Lara Jakes contributed to this report from Bratislava, Slovakia.